作者 主题: 【第二章】背景(Backgrounds)  (阅读 3475 次)

副标题: 完工球校对,相关技能专长后补

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【第二章】背景(Backgrounds)
« 于: 2018-08-03, 周五 05:26:58 »
背景允许你基于其冒险前的生活自定义你的角色。通过表明她可能会了解的事情,角色背景可以助你学到或是描绘出更多有关角色的个人性格。每个角色背景获得两点属性增强,一个奖励技能专长以及在一个学识技能上获得训练。一个角色只能在1级时选择一个背景,并且无法更改。
劇透 -   :
Backgrounds allow you to customize your character based on her life before adventuring.
Your character’s background can help you learn or portray more about her personality
while suggesting what sorts of things she’s likely to know. Each background grants two
ability boosts, a bonus skill feat, and training in one Lore skill. A character can have only
one background, chosen at 1st level, and it can’t be changed.

侍祭 背景
你的早年岁月在宗教修道院或是寺庙中度过。你或许已经走遍世界来传颂你的宗教,又或许是因你已抛弃了信仰的教导,虽然在你的内心深处,你时刻牢记着自己的所学。
选择两项属性增强,其中一项必须为体质或是感知,另一项则为自由属性增强。
你获得教典学徒技能专长,并将你所信奉的神祗的学识技能视作已受训(例如黛丝娜学识,或是莎伦莱学识)
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ACOLYTE BACKGROUND
You spent your early days in a religious monastery or cloister.
You may have traveled out into the world to spread the message
of your religion or because you cast away the teachings of
your faith, but deep inside you’ll always carry the lessons
you learned.
Choose two ability boosts. One must be to Constitution or
Wisdom, and one is a free ability boost.
You gain the Student of the Canon skill feat, and you’re trained
in the Lore skill corresponding to your deity (such as Desna Lore
or Sarenrae Lore).

杂技演员 背景
在街头或是马戏团中,你作为一名杂技演员赚取工资。当资金枯竭,或是当你学会更好地使用你的技能时,你或许决定转而外出冒险。
选择两项属性增强。其中一项必须为力量或是敏捷,另一项则为自由属性增强。
你获得稳定平衡技能专长,并将马戏团学识视作已受训.
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ACROBAT BACKGROUND
In a circus or on the streets, you earned your pay by performing as an acrobat. You might have turned to adventuring when the money dried up, or when you learned to put skills to better use.
Choose two ability boosts. One must be to Strength or
Dexterity, and one is a free ability boost.
You gain the Steady Balance skill feat, and you’re trained in
the Circus Lore skill.

兽语者 背景
你总能感受到与动物的联系,学着去训练他们总是轻而易举。在你的旅途中,你总能遇到不同的生物,并一路上与之为友。
选择两项属性增强,其中一项必须为感知或是魅力,另一项则为自由属性增强。
你获得训练动物技能专长,并将动物学识技能视作已受训。
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ANIMAL WHISPERER BACKGROUND
You have always felt a connection to animals, and it was only a small leap to learn to train them. As you travel, you continuously encounter different creatures, befriending them along the way.
Choose two ability boosts. One must be to Wisdom or
Charisma, and one is a free ability boost.
You gain the Train Animal skill feat, and you’re trained in the
Animal Lore skill.

酒保 背景
你最擅长五件事:搬运酒桶,抛光酒杯,畅饮,痛饮和豪饮。你经营着一家酒吧或是在其中工作,你在那里学到了如何保持酒品以及怎么喧闹地应酬。
选择两项属性增强,其中一项必须为体质或是魅力,另一项则为自由属性增强。
你获得酒桌好友技能专长,并将酒精学识技能视作已受训。
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BARKEEP BACKGROUND
You have five specialties: hefting barrels, polishing steins, drinking, drinking, and drinking. You ran or worked in a bar, where you learned how to hold your liquor and rowdily socialize.
Choose two ability boosts. One must be to Constitution or
Charisma, and one is a free ability boost.
You gain the Hobnobber skill feat, and you’re trained in the
Alcohol Lore skill.

铁匠 背景
你曾是一名铁匠,或是一个铁匠学徒,并在锻造劳作中投入了无数个小时,你学会了如何打造护甲与武器。或许你每日都在努力工作并每夜都在梦想着有一天展开冒险,又或许一个关键事件将冒险生活推向了你。
选择两项属性增强,其中一项必须为力量或是智力,另一项则为自由属性增强。
你获得铁匠专业工艺技能专长,并将锻造学识视作已受训。
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BLACKSMITH BACKGROUND
You were a blacksmith or a blacksmith’s apprentice, and during
countless hours toiling at the forge, you learned how to smith
armor and weapons. Perhaps you worked hard each day and
dreamed of adventure each night, or perhaps the adventuring
life was thrust upon you by a pivotal event.
Choose two ability boosts. One must be to Strength or
Intelligence, and one is a free ability boost.
You gain the Specialty Crafting skill feat for blacksmithing,
and you’re trained in the Smithing Lore skill.

罪犯 背景
作为一个恣意妄为的独立人士,或是一个黑帮组织的一员,你的生活曾经满是罪恶。你或许成为了一位逃避法律制裁,寻求救赎的冒险者,又或许仅仅是在寻求更大更好的战利品。
选择两项属性增强,其中一项必须为敏捷或是智力,另一项则为自由属性增强。
你获得老走私犯技能专长,并将黑帮学识视作已受训。
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CRIMINAL BACKGROUND
As an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. You might have become an adventurer to seek redemption, to escape the law, or simply to get access to bigger and better loot.
Choose two ability boosts. One must be to Dexterity or
Intelligence, and one is a free ability boost.
You gain the Experienced Smuggler skill feat, and you’re
trained in the Underworld Lore skill.

艺人 背景
通过在艺术领域中的学习,或是纯粹而顽固的练习,你学会了娱乐大众。你或许是一位演员,一位舞者,一位音乐家或是任何其他表演者。
选择两项属性增强,其中一项必须为敏捷或是魅力,另一项则为自由属性增强。
你获得醉人表演技能专长,并将娱乐学识视作已受训。
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ENTERTAINER BACKGROUND
Through an education in the arts or sheer, dogged practice, you learned to entertain crowds. You might have been an actor, a dancer, a musician, a magician, or any other sort of performer.
Choose two ability boosts. One must be to Dexterity or
Charisma, and one is a free ability boost.
You gain the Fascinating Performance skill feat, and you’re
trained in the Entertainment Lore skill.

农人 背景
凭着强壮的脊背与对四季周期的了解,你耕种土地,照料作物。你的农场或许已被入侵者夷为平地,或许你失去了将你紧紧绑在农田上的家庭已经,又或许仅仅是厌倦了苦差事,在某个时候,你成为了一位冒险者。
选择两项属性增强,其中一项必须为体质或是感知,另一项则为自由属性增强。
你获得运动的底线确保技能专长,并将农务学识视作已受训。
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FARMHAND BACKGROUND
With a strong back and an understanding of seasonal cycles, you tilled the land and tended crops. Your farm could have been razed by invaders,
you could have lost the family tying you to the land, or you might have simply tired of the drudgery, but at some point you became an adventurer.
Choose two ability boosts. One must be to Constitution or
Wisdom, and one is a free ability boost.
You gain the Assurance skill feat with Athletics, and you’re
trained in the Farming Lore skill.

角斗士 背景
竞技场的血腥游戏教会了你战斗的艺术。在你名声大噪前,你离开——或是逃离了竞技场以探索世界。在新的冒险生涯中,你那放血与吸引人群注意的能力得以大展身手。
选择两项属性增强,其中一项必须为力量或是魅力,另一项则为自由属性增强。
你获得醉人表演技能专长,并将角斗士学识视作已受训。
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GLADIATOR BACKGROUND
The bloody games of the arena taught you the art of combat Before you attained true fame, you departed—or escaped—the
arena to explore the world.
Your skill at drawing both blood and a crowd’s attention pay off in a new adventuring life.
Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.
You gain the Fascinating Performance skill feat, and you’re
trained in the Gladiatorial Lore skill.

猎人 背景
你追踪并猎杀着动物与其他荒野生物。将之剥皮取肉,进行烹饪同样也是你训练的一部分,所有这些都将在冒险中给予你有用的资源。
选择两项属性增强,其中一项必须为敏捷或是感知,另一项则为自由属性增强。
你获得野兽调查技能专长,并将狩猎学识视作已受训。
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HUNTER BACKGROUND
You stalk and take down animals and other creatures of the
wild. Skinning animals, harvesting their flesh, and cooking them
were also part of your training, all of which can give you useful
resources while you adventure.
Choose two ability boosts. One must be to Dexterity or
Wisdom, and one is a free ability boost.
You gain the Survey Wildlife skill feat, and you’re trained in
the Hunting Lore skill.

苦力 背景
或许这非你所愿,在艰苦的体力活中你消磨了数年时光。那曾是一段艰难的生活,但你终究熬了过来。你或许拥抱冒险,将之作为一种更加容易的成功方式,又或许仅仅是服从其他人的命令参与冒险。
选择两项属性增强,其中一项必须为力量或是体质,另一项则为自由属性增强。
你获得恢复健壮技能专长,并将劳工学识视作已受训。
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LABORER BACKGROUND
You have spent years performing arduous physical labor, perhaps against your will. It was a difficult life, but you somehow survived. You may have embraced adventuring as an easier method to make your way in the world, or you might adventure under someone else’s command.
Choose two ability boosts. One must be to Strength or
Constitution, and one is a free ability boost.
You gain the Robust Recovery skill feat, and you’re trained in
the Labor Lore skill.

商贩 背景
在一个尘土飞扬的商店,市场摊位或是大篷车中,你以物易物赚取硬币,交易商品。你所掌握的技能仍旧适用于冒险生活,一笔护甲的好买卖或许就能拯救你的性命。
选择两项属性增强,其中一项必须为智力或是魅力,另一项则为自由属性增强。
你获得议价猎人技能专长,并将商业学识视作已受训。
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MERCHANT BACKGROUND
In a dusty shop, market stall, or merchant caravan, you bartered wares for coin and trade goods. The skills you picked up still apply in the adventuring life, in which a deal on a suit of armor could save your life.
Choose two ability boosts. One must be to Intelligence or
Charisma, and one is a free ability boost.
You gain the Bargain Hunter skill feat, and you’re trained in
the Mercantile Lore skill.

贵族 背景
相对普通民众而言,贵族的生活似乎是如同田园诗般的奢饰品,但作为一名贵族或是有志士绅中的一位,你了解现实:贵族的命运充斥着义务与阴谋。无论你是试图通过冒险逃避职责,亦或是以此巩固你的地位,为了冒险生活,你都已经放弃了你的华服与排场。
选择两项属性增强,其中一项必须为智力或是魅力,另一项则为自由属性增强。
你获得温文儒雅技能专长,并将贵族学识视作已受训。
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NOBLE BACKGROUND
To the common folk, the life of a noble seems one of idyllic luxury,
but growing up as a noble or member of the aspiring gentry, you
know the reality: a noble’s c is obligation and intrigue.
Whether you seek to escape your duties by adventuring or to thereby better your station, you have traded silks and pageantry for an
adventurer’s life.
Choose two ability boosts. One must be to Intelligence or
Charisma, and one is a free ability boost.
You gain the Courtly Graces skill feat, and you’re trained in the
Nobility Lore skill.

漂泊者 背景
在跋山涉水的远行中,你学会了在旅途中,在未知的土地上,以极少的补给与极差的环境中生存的基本策略。作为冒险者,你仍在旅途中,经常会前往更加危险的地方。
选择两项属性增强,其中一项必须为体质或是感知,另一项则为自由属性增强。
你获得生存的底线确保技能专长,并将你所旅行过的一种地形学识视作已受训。(比如沙漠学识,沼泽学识)
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NOMAD BACKGROUND
Traveling far and wide,  you picked up basic tactics for surviving on the road and in unknown lands, getting by with few supplies and even fewer comforts. As an adventurer, you travel still, often into even more dangerous places.
Choose two ability boosts. One must be to Constitution or
Wisdom, and one is a free ability boost.
You gain the Assurance skill feat with Survival, and you’re
trained in a Lore skill related to one terrain you traveled in (such
as Desert Lore or Swamp Lore).

水手 背景
你从小便听闻大海的呼唤。或许你登上过一艘商船,或加入过海军,又或许曾经与一帮海盗与无赖为伍。
选择两项属性增强,其中一项必须为力量或是敏捷,另一项则为自由属性增强。
你获得水中掠夺者技能专长,并将航海学识视作已受训。
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SAILOR BACKGROUND
You heard the call of the sea from a young age. Perhaps you signed onto a merchant’s vessel, joined the navy, or even fell in with a crew of pirates and scallywags.
Choose two ability boosts. One must be to Strength or
Dexterity, and one is a free ability boost.
You gain the Underwater Marauder skill feat, and you’re
trained in the Sailing Lore skill.

学者 背景
你熟知学习的诀窍,,从小起,你就把自己与外界隔离开来以尽可能地学习所能学到的一切。你在书中读到过那么多奇妙的地方与事物,你早已梦想着有一天能亲眼目睹。最终,好奇心驱使着你离开学业,并成为一名冒险者。
选择两项属性增强,其中一项必须为智力或是感知,另一项则为自由属性增强。
你获得所选技能的底线确保技能专长,并将学术学识视作已受训。
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SCHOLAR BACKGROUND
You have a knack for learning, and from a young age, you sequestered yourself from the outside world to learn all that you could. You’ve read about so many wondrous places and things in your books, and you’ve always dreamed about one day seeing
the real things. Eventually, that curiosity led you to leave your studies and become an adventurer.
Choose two ability boosts. One must be to Intelligence or
Wisdom, and one is a free ability boost.
Choose Arcana, Nature, Occultism, or Religion; you gain the
Assurance skill feat in your chosen skill. You’re trained in the
Academia Lore skill.

斥候 背景
你将荒野视作自己的家,并在其中狩猎猎物,寻找痕迹,指引旅者。你的旅行癖或许将你引向了冒险生活,又或许你本是一位士兵们的侦察员,却最终意识到你喜爱战斗。
选择两项属性增强,其中一项必须为敏捷或是感知,另一项则为自由属性增强。
你获得觅食技能专长,并将侦察学识视作已受训。
劇透 -   :
SCOUT BACKGROUND
You called the wilderness home as you hunted game, found trails, and guided travelers.
Your wanderlust could have called you to the adventuring life, or perhaps you were serving as a scout for soldiers and found you liked battle.
Choose two ability boosts. One must be to Dexterity or
Wisdom, and one is a free ability boost.
You gain the Forager skill feat, and you’re trained in the
Scouting Lore skill.

流浪儿 背景
你在街头上通过扒窃谋生,永远不知道你的下一餐会在何处。有些人为了荣耀而冒险,对你则仅仅是作为谋生的手段而已。
选择两项属性增强,其中一项必须为敏捷或是智力,另一项则为自由属性增强。
你获得扒手技能专长,并将黑帮学识视作已受训。
劇透 -   :
STREET URCHIN BACKGROUND
You eked out a living by picking pockets on the streets of a major city, never knowing where you’d find your next meal. While some folk adventure for the glory, you adventure as a means of survival.
Choose two ability boosts. One must be to Dexterity or
Intelligence, and one is a free ability boost.
You gain the Pickpocket skill feat, and you’re trained in the
Underworld Lore skill.

战兵 背景
作为部落的战士,或是民兵,军队中的一员,你曾经参与过战斗。你或许想要从那些力量的僵化结构之中逃离,又或许你一直如现在一般只是一位独立的兵卒。
选择两项属性增强,其中一项必须为力量或是体质,另一项则为自由属性增强。
你获得快速修复技能专长,并将战争学识视作已受训。
劇透 -   :
WARRIOR BACKGROUND
As a warrior in a tribe or a member of a militia or army, you waded into battle in your younger days. You might have wanted to break out from the regimented structure of these forces, or could have always been as independent a warrior as you are now.
Choose two ability boosts. One must be to Strength or
Constitution, and one is a free ability boost.
You gain the Quick Repair skill feat, and you’re trained in the
Warfare Lore skill.
« 上次编辑: 2018-08-27, 周一 02:38:33 由 沉淪 »

离线 海豹PP

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Re: 【PF2】背景(Background)
« 回帖 #1 于: 2018-08-03, 周五 05:27:44 »
Lore Skill暂时译为知识技能,但是感觉并不怎么贴切 :em032

离线 星云迷蒙

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Re: 【PF2】背景(Background)
« 回帖 #2 于: 2018-08-03, 周五 05:32:25 »
Lore Skill暂时译为知识技能,但是感觉并不怎么贴切 :em032
用学识看看?

离线 海豹PP

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Re: 【PF2】背景(Background)
« 回帖 #3 于: 2018-08-03, 周五 05:46:41 »
Lore Skill暂时译为知识技能,但是感觉并不怎么贴切 :em032
用学识看看?
感觉还是怪怪的,感觉学识有点太...高级了?先用杂学好了

离线 狂陽

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Re: 【PF2】背景(Background)
« 回帖 #4 于: 2018-08-03, 周五 09:18:04 »
雜學是指沒分開的情況吧
既然把每一樣都分開了 用點別的比較好
« 上次编辑: 2018-08-03, 周五 09:22:50 由 cmjh625 »

离线 月夜白雨

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Re: 【PF2】背景(Background)
« 回帖 #5 于: 2018-08-03, 周五 09:18:50 »
LORE是一个大类的技能,杂学很不符合
因为为了和knowledge区别,我在之前用的是学识
我月夜白雨只想安静地过图书馆长的生活。

离线 海豹PP

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Re: 【PF2】背景(Background)
« 回帖 #6 于: 2018-08-03, 周五 09:25:13 »
 :em031已修改

离线 连桑

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Re: 【PF2】背景(Background)
« 回帖 #7 于: 2018-08-03, 周五 10:43:43 »
动物耳语者 背景
兽语者会不会好点
还有农人为啥不直接叫农民
« 上次编辑: 2018-08-03, 周五 10:45:54 由 连桑 »
更好的美工、格式、翻译、润色建议随时欢迎。
个人翻译请随意搬运。

离线 孔雀草

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Re: 【PF2】背景(Background)
« 回帖 #8 于: 2018-08-03, 周五 10:44:45 »
引用
罪犯 背景
作为一个恣意妄为的独立人士,或是一个黑帮组织的一员,你的生活曾经满是罪恶。你或许成为了一位逃避法律制裁,寻求救赎的冒险者,又或许仅仅是在寻求更大更好的战利品。
选择两项属性增强,其中一项必须为敏捷或是智力,其中一项则为自由属性增强。
你获得老走私犯技能专长,并将黑帮学识视作已受训。
其中一项必须为敏捷或是智力,【另一项】则为自由属性增强。
看上去是手滑了(

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Re: 【PF2】背景(Background)
« 回帖 #9 于: 2018-08-03, 周五 10:50:41 »
动物耳语者 背景
兽语者会不会好点
还有农人为啥不直接叫农民
:em006那个我也不知道叫啥好,谢谢
:em001至于农人,因为我喜欢啊。看起来也不影响什么

引用
罪犯 背景
作为一个恣意妄为的独立人士,或是一个黑帮组织的一员,你的生活曾经满是罪恶。你或许成为了一位逃避法律制裁,寻求救赎的冒险者,又或许仅仅是在寻求更大更好的战利品。
选择两项属性增强,其中一项必须为敏捷或是智力,其中一项则为自由属性增强。
你获得老走私犯技能专长,并将黑帮学识视作已受训。
其中一项必须为敏捷或是智力,【另一项】则为自由属性增强。
看上去是手滑了(
已修改,谢谢

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Re: 【PF2】背景(Background)
« 回帖 #10 于: 2018-08-05, 周日 16:43:45 »
个人建议
酒吧老板、表演者、农人、劳动者、远行人、侦察员、街头顽童
酒保、艺人、农夫、劳工、旅人、斥候、无赖
更好的美工、格式、翻译、润色建议随时欢迎。
个人翻译请随意搬运。

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Re: 【PF2】背景(Background)
« 回帖 #11 于: 2018-08-06, 周一 02:54:36 »
个人建议
酒吧老板、表演者、农人、劳动者、远行人、侦察员、街头顽童
酒保、艺人、农夫、劳工、旅人、斥候、无赖
:em032改了几个,谢谢。但是无赖感觉并不符合原意,暂时留个街童吧,也许流浪儿?

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Re: 【PF2】背景(Background)
« 回帖 #12 于: 2018-08-06, 周一 03:45:06 »
感觉问题比较大的一个:
NOMAD 叫流浪者更合适,浪人是一个狭隘且指向明显的词汇(日本风格的无主武士),不太适合用在这里。

差别小些的几个:
ACOLYTE 因为现在也不太兴管人家所有宗教人员都叫僧侣了,侍祭或者辅祭似乎更好。
LABORER 苦力,因为这个词指涉的人群和worker的主要区别就是其更偏向纯卖劳力,描述也支持这点。
WARRIOR 感觉有必要与战士职业区分开,就像过去的武者一样。
见证了丢人的币+1

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Re: 【PF2】背景(Background)
« 回帖 #13 于: 2018-08-06, 周一 06:45:42 »
感觉问题比较大的一个:
NOMAD 叫流浪者更合适,浪人是一个狭隘且指向明显的词汇(日本风格的无主武士),不太适合用在这里。

差别小些的几个:
ACOLYTE 因为现在也不太兴管人家所有宗教人员都叫僧侣了,侍祭或者辅祭似乎更好。
LABORER 苦力,因为这个词指涉的人群和worker的主要区别就是其更偏向纯卖劳力,描述也支持这点。
WARRIOR 感觉有必要与战士职业区分开,就像过去的武者一样。
谢谢, 流浪者倒是还行,就是感觉和流浪儿有点相似有点不好,我试试漂泊者
武者总觉得怪怪的,不过确实要找个词区分开。感觉士兵兵卒啥的好像还比较切合原意

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Re: 【PF2】背景(Background)
« 回帖 #14 于: 2018-08-06, 周一 18:28:01 »
不叫浪人,可以叫浪客啊